Meat shoots are a great opportunity to have some shooting fun and take home some excellent meat prizes. There will be an A Class Trap and a Novice Trap available. LRGC Meat Shoots are held the 3rd Sunday and 5th Sunday of each month from October to March. Check the club calendar for dates. General Information Meat shoots are contests of trap shooting skill open to any skill level and consist of the following classes: D or Novice, C, B, A and AA.
The cost to enter your name into a shoot is $5.00 per shoot. Each shoot consists of a 6 person squad with the only variation being the big Annie's which theoretically have no size limit but in practice have about 20 people in them. The person at the top of the list for each squad chooses the contest to be played. The purpose of each shoot is to eliminate (shoot out), through shooting skill, other members of the squad until only one person is left and that person then receives the prize of their choice. Any .410, 20 or 12 gauge shotgun can be used but 12 gauge is most common.
Range rules apply for shot size but the most common is 7.5 or 8. Meat shoot prizes can be Turkey, Ham, Bacon, Beef or the winner can cash out. The meat prizes can run out at the shoots and in those cases the winners will receive a cash prize of $18.00. At the Langley Rod & Gun Club Annual Boxing Day Meat Shoot there can be 100 shoots or more in a day but with a regular meat shoot it is more common to have about 10 to 30. General Rules There are five skill levels available to shoot with the top class being AA following through A, B, C and D or Novice. If you win twice in the Novice, C or B or A class you must move up to the next class. Any shooter can shoot in any class subject to the two win rule. The classes available to shoot are dependent on the number of shooters at any given shoot. If there are not enough people to fill a squad for a class then that class will not be shot that day. The contest remains the same for the shootout for any contest.
The choice of shooting location is based on safety and skill level. It can be anywhere safely on the field but is usually at long range back at the fence or it could be at the "house". The shooting order can be reversed.
Trading of guns with the person next to you is permissible as long as everyone is in agreement and it can be done safely, taking into account such factors as release triggers and skill level. If one shooter does not want to trade then the trading is not required. If you shoot out of order you are eliminated. Hits must be verified by at least two people and one person can be the shooter. Broken birds are considered live if the first shooter shoots at the bird. Buy outs are permitted for those shooters that for whatever reason are unable to shoot in the squads they have signed up for. All reasonable efforts will be made to find a shooter for a shoot but if they cannot be found then a buyout will be allowed. The money for the buyout will go to the person pulling for safe keeping and if the person being bought out cannot be located then the money will be forfeited to the club. Third gun in a 3 gun Annie is called the hammer. Generally, it is up to the first shooter to ensure that the other shooters are ready before shooting. If you are on the end of the line then you should call out the number of shooters that are up at the other end of the line such as 1 on the end or 2 on the end depending on the contest. The person pulling has the final say in any dispute and is responsible in ensuring that the shoot is being shot fairly. Squads do not go out until there are 6 people signed up.
Contest Descriptions Two Gun Annie - Whole birds only. First shooter misses and second shooter hits a whole bird only then the first shooter is out. Second shooter shoots at pieces then second shooter is out. Last shooter in wins. Three Gun Annie - Whole birds only First shooter misses and second shooter hits a whole bird only then first shooter is out. First shooter misses and second shooter misses and the third shooter hits a whole bird only the first and second shooters are out. Second or third shooter shoots at pieces then second or third shooter is out. Last shooter in wins. All Gun Annie Whole birds only Any number of shooters miss and the last shooter hits a whole bird only then any preceding shooters are out. If any shooter shoots at pieces then that person is out. Last shooter in wins. Two Gun Bushwacker - 2 Shooters Shoot Whole Birds or Pieces First shooter misses and second shooter hits a whole bird or pieces then the first shooter is out. Last shooter in wins. Three Gun Bushwacker - 3 Shooters Shoot Whole Birds or Pieces First shooter hits or misses and the second shooter hits a whole bird or pieces then first shooter is out. First shooter hits or misses a whole bird or pieces and the second shooter hits or misses a whole bird or pieces and the third shooter hits a whole bird or pieces then the first and second shooters are out. Third shooter can shoot after second shooter has hit and third shooter is not out if he misses. Last shooter in wins. All Gun Bushwacker - All Shooters Shoot Whole Birds or Pieces Any number of shooters hit or miss and the last shooter to hit a whole bird or pieces then any preceding shooters are out. Last shooter in wins. Three Gun Bush Annie - Second Shooter Shoots Whole Birds or Pieces. Third Shooter Whole Bird Only First shooter hits or misses and the second shooter hits a whole bird or pieces then first shooter is out. First shooter misses a whole bird and the second shooter misses a whole bird and the third shooter hits a whole bird then the first and second shooters are out. Third shooter can shoot after second shooter has shot and third shooter is not out if he misses. Last shooter in wins. Special Conditions for Annies and Bushwackers Free ride If the first shooter misses the bird and no one else shoots him out then the next person in line shoots first. No free ride - If the first shooter misses the bird and no one else shoots him out then that shooter shoots first again until he either hits the bird or is shot out. First person to shoot after shooter(s) have been shot out is the person next in order after the person who shot out the preceding shooters. Shooters cannot take their shot until after the person in order before them has taken theirs.
Big Annie All shooters line up to the right or left of the first shooter who has the choice of contest and line up order. The first shooter has a choice of any of the Annies or Bushwackers and can choose to reverse shooting order. Generally, changing of guns not allowed in a big Annie. There is a winner for every six shooters and buy ins are allowed for odd number shoots for those who have shot out of the Annie. Buy ins can shoot after the current line up is finished shooting. Where there are multiple Big Annies the previous winners must start first in the next Big Annie.
Slider The shooters shoot from the same distance on the trap range using the regular yardage markers. The starting and subsequent yardage locations are chosen by the first shooter throughout the shoot. Generally, there is a move every shot. For instance the move could be from 16 yards to 18 yards but it is accompanied by a move to the right as well. Shooter 5 shoots on the grass between positions 4 and 5 for the first round and then when the move is made shooter 5 then moves to position 1 and shooter 6 shoots on the grass between position 1 and 2. Shooter 6 then shoots on the grass for all subsequent moves. Each round is shot as a regular trap round. All hits are counted and high score wins. Regular Trap Shoot Slider All shooters shoot 5 shots from one distance on the trap range with no yardage change during the shoot with a move of one position to the right after each shot. Shooter 5 shoots on the grass between positions 4 and 5 for the first round and then when the move is made shooter 5 then moves to position 1 and shooter 6 shoots on the grass between position 1 and 2. Shooter 6 then shoots on the grass for all subsequent moves.
Each round is shot as a regular trap round. All hits are counted and high score wins. Miss and Out The first shooters shot from the same distance and the shoot can be anywhere on the field. The starting location is chosen by the first shooter and the choice of location is his throughout the shoot. The shoot is shot as a regular trap round but if you miss you are out. In the event that everyone in a round misses then it is considered a tie and all shooters not out will shoot again. Final shooter in wins. 5 Spot First shooter decides where the shoot will be shot from and all subsequent shooter will shoot from that spot. Each shooter shoots 5 shots in a row and a score of birds hit is tallied and the high score is the winner. In the event of a tie the shooters will have a shoot off with the first shooter choosing the location. All hits are counted and high score wins. Quail Walk Shooters take turns in order taking 5 shots starting at one of the two 27 yard trap locations and walking diagonally to the opposite 16 yard trap location. The starting point can either be the number 1 27 yard or number 5 27 yard location.
The shooter holds the gun at the ready position while walking and the person doing the pulling will pull at their discretion and the shooter will then bring the gun up to his shoulder and take the shot. This will be repeated 5 times for each shooter. The shooter can walk at whatever speed they want but they must be walking when the bird is pulled. Should the shooter get to the 16 before the his shoot is finished then he must return to the 27 and start again until done shooting. In practice, it would be very unlikely that a shooter would walk fast enough to do this. All hits are counted and high score wins. |